public interface IExecutionLoopInvariant extends IExecutionNode<SourceElement>
A node in the symbolic execution tree which represents a loop invariant application.
The default implementation is ExecutionLoopInvariant which
is instantiated via a SymbolicExecutionTreeBuilder instance.
SymbolicExecutionTreeBuilder,
ExecutionLoopInvariantINTERNAL_NODE_NAME_END, INTERNAL_NODE_NAME_START| Modifier and Type | Method and Description |
|---|---|
LoopSpecification |
getLoopInvariant()
Returns the used
LoopSpecification. |
While |
getLoopStatement()
Returns the loop statement which is simulated by its loop invariant.
|
boolean |
isInitiallyValid()
Checks if the loop invariant is initially valid.
|
getActivePositionInfo, getActiveStatement, getBlockCompletionCondition, getCallStack, getChildren, getCompletedBlocks, getConstraints, getCurrentLayout, getFormatedBlockCompletionCondition, getFormatedPathCondition, getIncomingLink, getIncomingLinks, getInitialLayout, getLayoutsCount, getLayoutsEquivalenceClasses, getOutgoingLink, getOutgoingLinks, getParent, getPathCondition, getVariables, getVariables, isPathConditionChangedgetAppliedRuleApp, getElementType, getInitConfig, getModalityPIO, getName, getProof, getProofNode, getProofNodeInfo, getServices, getSettings, isDisposedLoopSpecification getLoopInvariant()
LoopSpecification.LoopSpecification.While getLoopStatement()
boolean isInitiallyValid()
true initially valid, false initially invalid.